Olivia Hopgood

I’m interested in full stack development! I enjoy figuring out solutions to problems with code, as well as working on things people can interact with. I love working in groups as part of a team working towards a goal and sharing ideas and concepts with others.

Languages

Software/Tools/Frameworks

Projects

OCTracker - Website


OCTracker was a website with CRUD functionality built by myself and another student as part of the University of Otago's COSC349 Cloud Computing Architecture paper.

I focused on deployment of the site. Initially this used 3 Docker containers - one each for frontend, API, and backend respectively. For our second assignment, I deployed the site to Amazon Web Services using Terraform - it used EC2 instances for the frontend and API, while storage was split between S3 and RDS.

Note: due to cost and time limitations, OCTracker is no longer live. A demo video can be viewed through the Youtube button above :)

Runaway - Game


Runaway is a 3D narrative game built in Unreal Engine 5 over the course of 2025 with a team of ~11 Massey University students.

I lead the design and implementation of key gameplay systems (camera, event management, etc), coordinated version control via Github, and aided in Project Management.
I also managed all Audio and Music requirements – created and implemented all music and audio assets in the game via FMOD.

Incorporated - Game


Incorporated is a short top-down shooter made over 4 weeks by myself and 2 other students as part of the COSC360 Game Development paper at the University of Otago in early 2024.

My contribution involved designing and implementing key gameplay systems such as player movement, weapon inventory, and weapon firing, designing and implementing all levels, and also the creation and implementation of all sound effects including music.